How Pyre fuses mechanics and storytelling
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Pyre by Supergiant games is a masterclass on how to fuse narrative and gameplay into a singular, cohesive whole.
The Architect plunges into the world of the downside to take a look at exactly how Supergiant games managed to make a game that appeals to a wide variety of people with only a few mechanics.
You Watched:
Pyre- 2017
The Walking Dead- 2012
Wolfenstein The New Order- 2014
Nier Automata- 2017
Interesting links:
Bartle's Taxonomy of player types-http://mud.co.uk/richard/hcds.htm
Supergiant Games AMA- https://www.reddit.com/r/IAmA/comments/6op1fc/we_are_the_dev_team_of_bastion_transistor_and/
Soundtrack links:
https://supergiantgames.bandcamp.com/album/pyre-original-soundtrack
https://store.eu.square-enix.com/eu/product/440773/nier-automata-original-soundtrack
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2017-08-26 | What is a Sonic anyway? A Sonic The Hedgehog retrospective |
2017-08-08 | How Pyre fuses mechanics and storytelling |
2017-07-28 | Roguelikes and the Modular Genre |
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Other Statistics
Pyre Statistics For Adam Millard - The Architect of Games
Adam Millard - The Architect of Games currently has 38,358 views spread across 1 video for Pyre. Less than an hour worth of Pyre videos were uploaded to his channel, less than 0.52% of the total video content that Adam Millard - The Architect of Games has uploaded to YouTube.