Expressive Mechanics- Playing The Nintendo Way

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In his many travels, The Architect has found out one thing for sure- that Nintendo are the masters of fun. But how do they do it?

Expressive mechanics are crucial to Nintendo's joyful, light design aesthetic, and other developers are starting to catch on. The architect breaks down and analyses why letting players experiment and play is they key to the Nintendo feel.

You saw:

Mario Odyssey (2017)
Super Mario Galaxy 2 (2010)
Donkey Kong (1981)
Super Mario Bros (1985)
Castlevania (1986)
Titanfall 2 (2016)
Divinity: Original Sin (2014)
Resident Evil 4 (2005)
Doki Doki literature club (2017)

Intersting Links:
http://www.jasonbegy.info/Begy_Jumping.pdf
http://www.sirlin.net/articles/the-fun-of-super-mario-galaxy
http://www.eurogamer.net/articles/shigeru-miyamoto-interview







Tags:
Mario
Mario Galaxy
Mario Odyssey
Resident Evil 4
Titanfall 2
Doki Doki Literature Club
Gaming
Video Games
Architect of Games
Adam Millard
Video Essay



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