How to Procedurally Generate Materials in UE4 | 100 SUBSCRIBER SPECIAL
Thank you guys for helping the channel reach 100 subscribers! So here's a video about how to make materials generate at random scales, angles, colours and texts!
This is a brief Unreal Engine tutorial that shows you how to control certain aspects of an actor or object which displays your chosen texture. Appearance and text are fairly common aspects to adjust, which can be done with very specific nodes. The most notable nodes mentioned in this tutorial are:
- Set Actor Scale 3D - adjusts size
- Set Actor Relative Rotation - controls orientation
- HueShift - sets material hue
- Set Scalar Parameter Value on Materials - controls HueShift
- Format Text and Parse into Array - random words
- Random Integer - displays random numbers
My videos are inspired by Youtubers such as Dani, Make Games with Katie, Code Bullet, and Sebastian Lague. If you don't know who they are, I highly recommend checking them out!
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Currently, Rushcode has 29,230 views for Unreal across 27 videos. The game makes up 3 hours of published video on his channel, roughly 43.00% of Unreal content that Rushcode has uploaded to YouTube.