How to Set up Levels, Pause, Restart, Quit The Game | Devlog 22 - Unreal Engine GameDev

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Devlog 22 - How to Set Up Level Sequence and Make Pause & Restart/Quit Game Menus

In this episode of Unreal Engine 4, I'm making menus for pausing, restarting and quitting the game using widget blueprints. The pause function uses a key press to pause the game but a mouse click to unpause the game. Check "execute when paused" if you want more functionality with key presses! As for restarting or quitting the game, there was a lot of variable work that went into setting it up as you need endgame conditions to trigger that menu!

I also mention two little tricks I learned; using Input Mode to make things easier when running simulations in editor mode, and using Map & Modes to set your level order or sequence so the start menu displays first when loading the game.

My videos are inspired by Youtubers such as Dani, Make Games with Katie, Code Bullet, and Sebastian Lague. If you don't know who they are, I highly recommend checking them out!

UE4 TUTORIALS BY KATIE:
youtube.com/channel/UCqI-7BueefkQwfbOi8ZzMOw




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Tags:
unreal engine
learning game development
absolute beginner
indie gaming
devlog
ue4
widget blueprint
pause menu
quit menu
restart level
level sequencing