How to Use 3 Types of Torpedoes in Cold Waters w/ DotMod

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Published on ● Video Link: https://www.youtube.com/watch?v=N8hLvNKzuKU



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Duration: 16:48
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There are 3 major types of torpedoes in Cold Waters w/ DotMod:

Straight-running -- the torpedo will make one turn, then run straight. This includes the old Mk 16 (US), Mk 8 (UK), and the Shkval (Sov/Rus)

SEPCIAL NOTE on Shkval: this torpedo requires some time to accelerate, so using it in close range will not do full damage. If you use the aim line, it'll be "red", indicating acceleration zone. You have to go even further out, it turns white, then it'll do full damage. The other two straight-running torpedoes relies on warhead, not speed, and thus do not have this problem.

Wire-guided -- the torpedo can turn and change depth while the wire is still intact, great for dogleg-ing the torpedo, or avoid noisemakers

Wake-homing -- the torpedo chases down a ship by its wake, so it's almost impossible to stop... but aiming can be a bit difficult...

Fortunately, the Victor III has all three types onboard.

So we'll demonstrate all three against an undefended convoy of 4 NATO freighters.

Bonus tip: how (not) to use the radar

00:00 Start Video

02:15 Radar glimpse

04:34 Realizing radar mistake

05:30 Straight-running Shkval and impact

06:53 Wake-Homing 65-76

07:20 Wire-Guided TEST-71

07:46 Wake-Homing USET-80

10:13 Wire-guided torpedo hit

11:25 Wake-homer chases down ship

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