How to use the plot elements of Star Trek: TNG's Samaritan Snare in a TTRPG
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Published on ● Video Link: https://www.youtube.com/watch?v=cWoKIf9PNoI
This episode is infamous for being the episode that made Pakleds famous. A warp-capable civilization that talks like a mentally defective pre-warp civilization? Weird, but then you have them try to steal the Enterprise?!?!
It gets weird since the Pakleds aren't actually a real threat, just an annoyance, and they KNOW it. And THAT was where the episode got interesting. The Pakleds know the Feds think they're harmless, and use trickery to deceive them.
So, what would a GM use from this EP in a TTRPG? Well there's ideas here that don't require you to use the Pakleds themselves.
If you wanna look at the other Star Trek Stuff I've made vids about here's the list: https://www.youtube.com/playlist?list=PLY5hPGi2f0ftLMJaBIthcJ5cNNTQkorbr
Other Videos By Mar Hawkman
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Star Trek
TTRPG
Star Trek Adventures