How to Work Effectively With Your External Advocates & Professionals | DENT, KOSOY, FOWLER, SWEENEY

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=-p3HLUqq43Q



Category:
Guide
Duration: 51:48
69 views
1


The concept of external professionals is not new to developers. However, in the current game ecosystem, it is becoming more prevalent and more important to choose the right external professionals. This panel discussion will bring together four seasoned game industry professionals each providing different areas of expertise. But at the end of the day, all are service providers in one form or another. The panelists will discuss topics such as: (a) what they look for in a client; (b) what you should be looking for in choosing your advocates; and (c) how to work effectively with each other to help you reach your desired goals.



Delivered at the IGDA Summit @ Casual Connect Seattle, July 2012.




Other Videos By GameDaily Connect


2012-08-18Intelligent Network Connectivity | LAMBRIGHT, CUBBAGE, WILLS, AHRONI, MacDONALD, PELFREY
2012-08-18Facebook, Web, Mobile and More -- An In-depth Look at the World of Platforms | Davin MIYOSHI
2012-08-18Anticipating Pain: Keeping Indie Development Agile | Oliver TECKERT
2012-08-18Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-paying Users | MARSHALL
2012-08-18Are People Committed to the Platform or the Game? | McCRACKEN, LEYDON, HUTT, GOODSILL, KAPLAN
2012-08-17Games Going Global: Understanding Localization and its Benefit to Your Games
2012-08-17Child's Play: How a Charity is Putting Video Games to Work for Sick Kids | Kristin LINDSAY
2012-08-17How to Make a Living Developing Games | Wade TINNEY
2012-08-17Data ! = Revenue | Aaron BANNIN
2012-08-17The Convergence Of Casual Games And Real Money Gaming. What Does It Take For A Game To Crossover?
2012-08-17How to Work Effectively With Your External Advocates & Professionals | DENT, KOSOY, FOWLER, SWEENEY
2012-08-17Transploration | Jean Mathews
2012-08-17Using Technology to Eliminate the Affective Filter | Owen Leach
2012-08-17Keeping The Quality Bar High When You're On A Budget | Matt GOLZ
2012-08-17The Top 5 Cultural Issues in Games | Kate Edwards
2012-08-1710 Tips to Get Your Game Funded/Published | John YOUNG
2012-08-17Trends and Challenges in Localization QA Today | NANTO, SUMMERS, CHAVEZ, HEBENTHAL, CLOSE
2012-08-17Rummaging in the Geek Culture Toolbox | DESPAIN, DANSKY, TIHOR
2012-08-17The Micro Caveat Fractyl | Andrew Perti
2012-08-17How To Not Create A Game Startup | Dr. Christopher ERHARDT
2012-08-17Lessons Learnt And Challenges Faced in Mobile and Social QA at Electronic Arts



Tags:
DENT
KOSOY
FOWLER
SWEENEY
IGDA
Casual Connect