How Video Games Create Empathy | Hellblade , Nier:Automata and Empathy in Game Design

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Nier: Automata
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Duration: 25:15
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This Video Analyses How Video Games Create Empathy, and uses examples like Hellblade, Nier:Automata and Celeste to illustrate the Power of Interactivity in creating Love and Compassion. We analyze how Game Designers use systems, mechanics and avatars to project players into new roles and to care for others, and why Games are uniquely situated to do this.

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Video games are a powerful vehicle for eliciting empathy,love and compassion, but our medium has very rarely explored this emotional range. Recently though, a broader array of emotions is being explored, and we now have games that demonstrate these abilities. In this Video, we create a framework to analyze empathy in games, the empathic circle, a combination of the magic circle and the expanding circle, and show how games can engender selflessness.

Games that are analyzed include, Hellblade, Nier automata, The last of us, Ico, the last guardian, Papers please, cart life, This war of mine, papers please, papo and yo, bound, that dragon cancer, dys4ia, florence, celeste, flower, everything, train, september 12, peacemaker, the last of us left behind, assassins creed liberation, mafia 3, journey, call of duty, ultima, everquest. Gone Home, Never Alone. celeste, Hellblade 2

Sources

-Hellblade Gdc Breaking Through
https://www.youtube.com/watch?v=y2f_VjtNfLw

-The Neuroevolution of empathy
https://nyaspubs.onlinelibrary.wiley.com/doi/abs/10.1111/j.1749-6632.2011.06027.x

-Two systems for empathy
https://academic.oup.com/brain/article/132/3/617/336907

-Against Empathy, Paul Bloom

-Homo Ludens, Johan Huizinga

-Free to Learn , Peter Gray

-Children and Play, George Eisen

-The Expanding Circle , Peter SInger

- GDC Papa and Yo
https://www.youtube.com/watch?v=BwwLYgv_7QA

-Gdc That Dragon Cancer
https://www.youtube.com/watch?v=t4ecc1WIBRg

-Gdc Bound
https://www.youtube.com/watch?v=PguaPxGC86Y

-Anna Anthropy, Rise of the video Game zinesters

-Bonnie Ruberg How Video Games have always been Queer

- The Proteus Paradox, Nick Yee

- Embodiment of avatars
https://www.sciencedirect.com/science/article/pii/S074756321200369X?via%3Dihub

- Relationship between avatar and self
https://journals.tdl.org/jvwr/index.php/jvwr/article/view/352/263

-Creating Strong Video game Characters Jeremy Bernstein
https://www.youtube.com/watch?v=4mgK2hL33Vw

-Gdc Mafia 3
https://www.youtube.com/watch?v=_cyvUarTMnA

-Assassins Creed Liberation History Respawned
https://www.youtube.com/watch?v=TwJzj9g5HNI

-Gdc Engines of play
https://www.youtube.com/watch?v=Lg2GndSat1E

- Nier Automata Gdc
https://www.youtube.com/watch?v=jKbH9i5axxU

-Yoko Taro Gdc
https://www.youtube.com/watch?v=OO_d3fwTNPo

-Heroes, Scott Alison

-Machine to be another
https://www.youtube.com/watch?v=_Wk489deqAQ

-Small Worlds Project
https://www.youtube.com/watch?v=3gbgPHCnKIQ

-The Game Overanalyser




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Tags:
how video games create empathy | hellblade nier:automata and the design of empathy and compassion
How video games create empathy
hellblade analysis
nier automata analysis
the game overanalyser
the proteus paradox
the proteus effect
gaming
gdc
How game designers create empathy
hellblade gdc
yoko taro gdc
that dragon cancer
the last of us analysis
the last guardian analysis
bound gdc
celeste analysis



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