How Game Designers Create Emotional Games | On Journey and Shadow of the Colossus
In this video, we analyze how Game Designers like Jenova Chen and Fumito Ueda create emotional games like Journey and Shadow of the colossus using mechanics, music and other framing devices to craft memorable experiences. Emotions are not usually the first lens of design, with mechanics being the usual impetus for crafting a game, but in this video, we examine the design philosophy of designers like Fumito Ueda and Jenova chen, both of whom have inspired a generation of designers to tap into deeper emotions than the ones native to our medium.
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Sources
-The Art of Game Design Jesse Schell
-Designing Journey
https://www.youtube.com/watch?v=UGCkVHSvjzM
-Precision of emotion GDC talk
https://www.youtube.com/watch?v=FP-LNRtwpb8
-Keys of fun Nicole Lazzaro
https://www.youtube.com/watch?v=EEmNRRRqgNc
-The Archeology of Mind Jaak Paanksepp
-The two factor theory of emotion http://faculty.uncfsu.edu/tvancantfort/Syllabi/Gresearch/Readings/A_Schachter1.pdf
-Rez gdc
https://www.youtube.com/watch?v=ZtSaFsMKrkI
-The music of doom
https://www.youtube.com/watch?v=U4FNBMZsqrY
-GDC The Emotional Puppeteer
https://www.youtube.com/watch?v=yXDEUs-RAeI
-The play of stillness brian upton
https://www.youtube.com/watch?v=vaH5XzLTix8
-Subnautica gdc
https://www.youtube.com/watch?v=fkjY_R7zQsM
-Gone Home gdc
https://www.youtube.com/watch?v=n6__ftHSEfM
-Celeste Gdc
https://www.youtube.com/watch?v=4RlpMhBKNr0
-Edith Finch Gdc
https://www.youtube.com/watch?v=0xVYVP0hxME
-How Games Move us Katherine Isbister
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