HUGE CHANGES in 1.4.3 Beta 4.1GB Patch (Update Explanation) - Mount & Blade II: Bannerlord

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Mount & Blade II: Bannerlord
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Secret Items In Mount & Blade II: Bannerlord - https://youtu.be/CHeLui4vaLY
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FULL SCRIPT:
Today we finally received the new 1.4.3. Beta and the 1.4.2 move to live.

This patch has been very highly anticipated, but at the same time, the devs
stated a few days ago that the bigger patch will be the next one after this
since the code refactor took most of the devs time. Patch seems to be 4.11gb.

Also for size of patch, i always download from the latest patch to the new
patch, if you download the new patch from lets says 1.3, your file size will
be bigger.

Link to the beta 1.4.3 and 1.4.2. live patchnotes will be down below:
1.4.3 Beta - https://bit.ly/32YGE6p
1.4.2 Live - https://bit.ly/3f4yI6b

Lets start with the latest changes to 1.4.2 as it went to live:

- Some crash fixes that had to do with annexation decisions and kingdom
strength calculations, mostly for the AI. Also some localisation issues fixed.

- Leave Penalty is not implemented to parties as well. We covered this in
another video where a player stated that if a player has a cooldown, he
can join a party and still play, this is now fixed.

- Player names will now be properly seen on the friends list and the friend
list will be loaded upon login.

- Fixed a Multiplayer Captain mode bug that prevented additional armour perks to be applied to AI troops.

- VAC banned players will now see a message when trying to log in.

Now lets move in to the juicy 1.4.3 beta changes:

Singleplayer First:

- First we have a lot of crash fixes, will be on the screen right now if
you want to pause. Here is some of the big ones that i see:

Crash when leaving villages.
Crash when entering certain hideouts.
Crash when main hero is executed for a big crime rating.
Crash when exiting game.
Crash that happened when starting the conspiracy quest

- Now lets move on to Performance, Saves & Localization, will be on the
screen again, and im going to list of the big ones:

Reduced memory usage in big settlements like towns and also general cpu
memory usage was reduced by 100-150mb in the most crowded areas like balgrad. UI memory for campaign map, inventory and smithing parts have all been optimized. Optimization is always good, great to see!

HUGE CHANGE ALERT:
Troop formations will now not reset after saving and loading a game. Huge
one and a lot of people on the forums were asking for this, good to see it
fixed finally.

Characters now spawn in settlements after a save and load while waiting in
settlement and first clan income is counted after a load. Both bugs and did
not show up, now do.

Chinese Localisation is improved and multiple punctuation, spelling and other grammar issues are fixed.

- Now in terms of Art we have some small edits and also some new visuals:

First a new ultra soft afro Hairstyle.
Sestadeim Castle now has a castle scene.
Sturgians got a new armor set: Northern Lamellar Vest / Northern Short
Lamellar Vest.
Also 3 new old looking shields were added to sturgians.
Also various quality and performance improvements were made.

- In terms of the Campaign map, pathfinding was improved, army member icons now make an animation instead of floating. World Map icon textures, models and materials were all improved.

- Now we have a lot of UI changes:

First we have a new conversation screen for the campaign map that allows
players to open conversations a lot faster and without a loading screen.

The whole script was 12000+ Characters, youtubes limit is 5000 characters.
I posted the whole script in a google docs webpage, here is the link:
https://docs.google.com/document/d/e/2PACX-1vRpFh_VJyW1JQPYhvQKjvObU5NRtbb34Vm5_ewjwXmVI1C3zQ2WIf1k9eLsikIjOhsC9nuAsmJOtZkQ/pub

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