I Can't Return These Borrowed Games 8 Bit Remix - Team Nekokan
i wonder why the rockman 1 cartridge is missing from this pixel art. maybe it's because there's another team nekokan song that specifically focuses on mm1..... hmmm........
fun song whatever whatever you get the idea. i think a lot of people don't know that nekokan didn't actually write can't defeat airman. it was originally published by a dude on niconico as a midi track with on-screen lyrics that went along with the melody. check it out: https://www.nicovideo.jp/watch/sm350170
my mind associates midi music with doom and this would have made for a killer stage theme in some fan wad. i don't really care very much for nu-doom because it has become yet another victim to the "pandering to the unfunny and lame majority who fail to understand what made the original games good" which is a tale as old as time. mick gordon is a grade-a tard and his tracks are fucking terrible. you cannot ever look me in the eye and say that the pitched down drop b bullshit is in any way better suited for doom than something like into sandy's city. that simple riff hits harder than any mick gordon track FUCK that guy, dude. the original doom duology are fucking fantastic games, so it's a shame that modern doom is just fucking comically lame. i don't give a shit about the lore, i don't give a shit about the forced meme bullshit, i don't care for the slower and more stiff movement, and i fucking hate the boring stage designs. every episode and every mission of doom 1 and every map in 2 created such unique enviornments every single time. you could show me a screencap of a fucking bend in a wall from doom 1 or 2 and i'd be able to tell you which level it was from. do that shit for 2016 and watch me struggle to even remember a single part of that game. i probably couldn't do that for quake, either, but at least quake had fun gameplay and a good amount of memorable areas.
i think that the overarching theme with my opinion on video games is that i love them in theory, i really do. video games have so much potential to be the best avenue for combining literally every art form and most of them just fucking don't. it's why i appreciate snake eater so much. i've been replaying it again multiple times over recently on the ol modded 3ds + a little bit on steam, and it really is the ideal game. the balance it holds in the interactivity and gameplay, the batshit insane writing, the art direction, the fucking camera angles and cutscene direction, the ost, so on and so on. it's fantastic. that is what video games could be if people didn't just make slop to sell copies. like, not every game has to have all of these things together to be good - my other favorite games, megaman x and sa1, are pretty lacking in certain departments - but if it shows a high level of competancy in a specific regard and that's where i can appreciate it. most games don't execute things with high enough levels of aptitude to be worth my fucking time. everyone is always getting older - the common lad doesn't have much time to be playing vidja games anymore. i only really have time to play vidja either at four in the morning when i get up, or in the mid-evening, because those the only times that i don't feel like i could be doing something more productive. that in mind, i don't want to waste my goddamn time playing stupid bullshit. it's why i've found myself loading up the same few games over and again whenever i feel like getting my fix of vidja. don't bother with shit that isn't worth your fucking time, because we don't really get a ton of it at the end of the day.
that's the show for today. might go for a run later on, gonna make some eggs later, whatever.
have a wonderful day, gentlemen. god bless.