I'm Developing a Third-Person Shooter using Unreal & C++ and you can use the Code
What if the next third person shooter people love is the one you and I build together? In this video, I am starting an open project in Unreal Engine 5 using C++ where you will not only see every step, but you will also get access to the code so you can use it in your own game.
We begin from a completely blank project: setting up the Unreal Engine shooter framework, organizing folders, creating C++ classes, and connecting everything with Git for version control. This is not a polished behind the scenes. You will see the real process, the decisions, the mistakes, the fixes, and the progress.
Along the way, I will show you how to understand the principles of programming while also learning how to use Artificial Intelligence tools like ChatGPT to support your workflow. AI can help you move faster, but if you do not know what you are doing, it will not save you. The goal here is to learn how to build smarter and more efficiently.
If you are a beginner game developer, aspiring game designer, or someone looking to start creating video games, this series is for you. Subscribe, ring the bell, and join me on this journey to create a playable third person shooter in Unreal C++ and maybe change your own life in the process.
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Ā Ā Ā ā¢Ā I'mĀ DevelopingĀ aĀ Third-PersonĀ ShooterĀ usin...Ā Ā
00:00 Open Third Person Shooter Project
01:57 Creating the Unreal Project
02:19 Inspired by Ready Player One
02:52 Creating a Git Repository - Version Control
05:26 Setting gitignore in Unreal
06:03 Adding gitattributes in Unreal for LFS
07:12 gitattributes list for Unreal Project
08:17 Checking Commits
08:41 Adding Project Folders Structure
09:18 Accessing C++ Files in Unreal
12:56 Adding a New Level in Unreal
13:58 Adding a Game Mode
16:30 Detaching the player
#UnrealEngine5 #UnrealCplusplus #GameDevelopment #ShooterGame #ThirdPersonShooter #GameDev #IndieDev #LearnCplusplus #UnrealTutorial #GameCreatorAccelerator
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