Inside - PC - last stage & ending

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Published on ● Video Link: https://www.youtube.com/watch?v=IJV-IczjcBM



Game:
Inside (2016)
Duration: 13:53
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2


Journalists and players have offered several different theories about the game's main ending (the freeing of the Huddle) and the alternative ending.

One theory speculates that the boy is controlled by the Huddle throughout most of the game, leading him to help free the Huddle from containment.
As described by Jeffrey Matulef of Eurogamer, the game impresses that the Huddle has a magnetic-like draw that leads the boy to endanger himself and unquestioningly enter the tank where the Huddle is kept so as to free it.

There are some who believe that in the world of Inside, humanity has almost been destroyed because of some ultimate biological catastrophe and that the scientists are making experiments with the Huddle so it can control minds very far away to free itself. This has been thought because there are large quantities of buildings under water. When the Huddle escapes, there is a 3D work of paper and wood that represents the coasts at which the Huddle arrives after escaping the tank of water.
A similar theory has the boy being controlled by one or more of the scientists, evidenced by how some of the scientists appear to aid the Huddle in escaping the facility. In this theory, the scientists put the boy through many dangers to gain strength and intelligence, so that these qualities can be absorbed by the Huddle when the boy frees it, improving the creature in a desirable manner for these scientists.

The Huddle, the amalgam of body parts that the player controls at the end of the game, had been an idea for the game since 2010, when animator Andreas Normand Grøntved had been brought aboard Playdead to do preliminary animations for it based on a drawing by artist Morten Bramsen.
Bramsen's drawing of the Huddle served to guide much of the visual nature and art style for the rest of the game.

Played and recorded by V.E.D., as part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)

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Inside