Into the Eagle's Nest (DOS) - Like a 2D Wolfenstein 3D - Saturday Afternoon Gaming
A top-down Nazi-killing funstravaganza!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!
In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...
Into the Eagle's Nest
from https://en.wikipedia.org/wiki/Into_the_Eagle%27s_Nest
Into the Eagle's Nest is a video game developed by Pandora and published for Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, IBM PC, and ZX Spectrum starting in 1987.
The player character is an Allied soldier whose orders are to infiltrate the top-secret Nazi fortress called the Eagle's Nest (which consists of four castles), rescue three Allied saboteurs being held there, save art treasures the Nazis have stolen, and then destroy the Nest with explosives.
A joystick is required for control, and the player depresses the firing button to fire the machine gun, which carries enough ammunition for 99 shots. Nazis require two well-placed shots to eliminate, and Nazis sitting at a table only require one well-placed shot. The player can sustain up to 50 shots from enemy soldiers. While inside the castles, the player finds crates which may contain art objects or explosives. The player can also find ammunition dumps, first-aid kits, and goods in the castles.
The game was originally programmed by Andrew Challis for the Commodore 64, and by Kevin Parker for the Amiga, Amstrad CPC, Atari ST and ZX Spectrum platforms, with graphics provided by Robin Chapman for all formats. It was initially released in 1987 by Pandora in the United Kingdom. The game was also licensed by Mindscape for release in the United States, who handled the Apple II port by Andrew Pines and IBM PC port by Visionware Inc.
In 1988 Atari Corporation published a cartridge version for the Atari 8-bit family as part of the Atari XEGS release line-up.