Final Fantasy Tactics A2: Grimoire of the Rift (Nintendo DS) - Let's Play 1001 Games - Episode 624
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Final Fantasy Tactics A2: Grimoire of the Rift
from https://en.wikipedia.org/wiki/Final_Fantasy_Tactics_A2:_Grimoire_of_the_Rift
Final Fantasy Tactics A2: Grimoire of the Rift[a] is a tactical role-playing game developed and published by Square Enix for the Nintendo DS handheld game console. Releasing in 2007 in Japan and 2008 in the West, the game is a sequel to Final Fantasy Tactics Advance and forms part of the Ivalice Alliance, a group of games set in the titular fictional universe. The game features cameo appearances from central and supporting characters from Final Fantasy XII, a title set in Ivalice.
Tactics A2 follows a young man named Luso Clemens after he is transported through a magical book to the world of Ivalice. Rescued from monsters by a clan leader named Cid and later joined by the thief Adelle, Luso becomes involved in battles between rival clans as he seeks a way home. Gameplay carries over mechanics from Tactics Advance including turn-based combat on a grid, a themed Job system, and a "Law" system placing limitations on player action during battles.
Originally planned for Game Boy Advance prior to the DS's worldwide commercial success, the project began development in 2006 with the aim of expanding on the elements of Tactics Advance. Director Yuichi Murasawa, artist Ryoma Ito, and composer Hitoshi Sakimoto all returned from Tactics Advance. The English translation was done by Alexander O. Smith and Joseph Reeder, who had worked on Final Fantasy XII and Vagrant Story. It received generally positive reviews, and went on to sell 670,000 units worldwide. Elements from the game were later used in mobile titles set in Ivalice.
Tactics A2 was developed by Square Enix, owners and main developers of the Final Fantasy franchise.[15] The game forms part of the Ivalice Alliance, a series of games sharing the setting of Ivalice while taking place at different times in the land's history.[7][16] The director was Yuichi Murasawa, who had directed the original Tactics Advance. Akitoshi Kawazu acted as executive producer, a role he shared with the other Ivalice Alliance projects.[17] The producer was Hiroaki Kato, while Kyoko Kitahara acted as scenario and event director.[18] Character designs were by Ryoma Ito, who also worked on Tactics Advance and Final Fantasy XII.[19] The logo design was created by Akihiko Yoshida.[20] Planning for Tactics A2 began due to positive fan reception and demand for a sequel to Tactics Advance, which released for the Game Boy Advance (GBA) in 2003.[5][21] The team also wanted to add new features, as the short development time of the original Tactics Advance prevented their inclusion. The team initially planned to develop the game for the GBA, cutting down on development time, and started producing a version for the system. After the Nintendo DS was launched to worldwide commercial success, Square Enix shifted the project from GBA to DS. Production for this version began in 2006, with active development being delayed due to Murasawa's commitment other projects.[21] Like its predecessor, Tactics A2 was designed to be accessible to casual gamers while maintaining "serious narrative themes"; the team designed the game with the large casual gamer base of the DS in mind.
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