Space Invaders Infinity Gene (PS3) - Let's Play 1001 Games - Episode 628

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Space Invaders Infinity Gene
from https://en.wikipedia.org/wiki/Space_Invaders_Infinity_Gene

Space Invaders Infinity Gene is a shoot 'em up game released as part of the Space Invaders franchise. The game blends the series classic characters and gameplay with the concept of evolution. The game was developed by Taito and distributed by Square Enix. The game was released for iOS on July 27, 2009 after first appearing on Japanese mobile phones, and was later released for Xbox Live Arcade and PlayStation Network on September 2010, and for Android in September 2011.

Space Invaders Infinity Gene was developed by Taito, with Reisuke Ishida as the director. Following the 30th anniversary of the original game, Taito challenged its employees to reinvent Space Invaders. Ishida—a fan of the Space Invaders series and shooting games—had primarily worked on Taito mobile phone games, such as Trance Pinball, a pinball game with musical elements. He handled Infinity Gene's graphical design and applied an atmosphere similar to Trance Pinball. Realizing that younger generations may be familiar with the characters but not the gameplay, Ishida wanted to convey the evolution of Space Invaders and made that the game's theme. After deciding on the evolution theme, he researched evolution as a whole and integrated his findings into the game; stage names and terminology reference evolution. Ishida hoped that showcasing the evolution of the series from its original form to a modern one would increase interest in the shoot 'em up genre.[2]

In designing the gameplay, Ishida felt that simply combining the classic elements of Space Invaders with newer ones from Trance Pinball would not resonant well with the current generation of games, and decided that updated visuals were necessary to successfully mix the elements. As a fan of rhythm games, he wanted to fuse the musical and visual aspects of the game and include direct interaction between the two—a general goal Ishida had since joining Taito around ten years prior. The development staff drew inspiration for the game's visual from music videos for techno songs. Ishida also drew inspiration from Metal Black, a 1991 Taito shooting game; he commented that the game has an "element of 'evolution' as well". Ishida avoided the "bullet hell" (弾幕, danmaku, literally "barrage" or "bullet curtain") style of gameplay because he felt that it would have limited the game's audience. He believed that the intense difficulty of bullet hell games dissuaded beginners and wanted Infinity Gene to serve as an introductory shooting game. Instead, Ishida aimed to capture the "flashiness" of the genre in the game's visuals. To increase the "fun and exhilaration", he wanted the game to only look like it has extremely intense battles. The staff applied this to the different game modes, with an emphasis on the Music mode.




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