Keith Courage in Alpha Zones - Part 3: To Slay a Frankenstein - MCIHAD

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Published on ● Video Link: https://www.youtube.com/watch?v=WVZ8ob8cbgM



Category:
Let's Play
Duration: 10:52
111 views
2


A belated part three and conclusion (?) to the meandering spirit quest that is Keith Courage in Alpha Zones. We couldn’t leave it on the anticlimactic note that part 2 ended on, could we? Of course not! We respect and value our viewers too much for that sort of hackery! It doesn’t even matter that this episode will get five views, we’re in it for the CRAFT! Speaking of which, Kyle’s inexorable descent into drunken hallucinosis continues unabated by this stage in the session, but at least we’ve gotten past that whole libel thing at long last. We hope finally seeing what’s past the boss puts your mind at ease; sadly it’s just a bunch of palette-swaps of stages we’ve already seen. But Keith (in both senses) get molested to death by beckoning cats, so there’s that. Let us all bask in what is surely now the END of Keith Courage in Alpha Zones.

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Keith Courage in Alpha Zones is a 1989 science fantasy action platform video game that was released by NEC for the TurboGrafx-16. The game was originally released in Japan by Hudson Soft on August 30, 1988 for the PC Engine (The TG-16's Japanese counterpart), under the title Mashin Eiyūden Wataru (魔神英雄伝ワタル), which is adapted from the anime television series of the same name (Spirit Hero Wataru).

The player controls Keith Courage. Struck by a giant meteor, the world, in the game, has been invaded by creatures from another planet. Burrowing deep within the Earth's surface, the planet of B.A.D. (Beastly Alien Dudes) seeks to take over the world. As a member of N.I.C.E. (Nations of International Citizens for Earth), Keith's mission is to defeat B.A.D. and bring peace to the world. Armed with a sword, Keith must first defeat the outpost guards. Then, enter the Underworld. Here Keith activates the awesome Nova Suit. A secret force left to him by his fallen father, he is half man, half mechanical monster. Nearly invincible, his sword cracks with the power of lightning, as you wreak havoc on the fearsome Dudes. His goal is to reach the Robo Zone (the seventh Alpha Zone), headquarters of B.A.D. Succeed here and the player will win the game, recapturing the Earth and restoring humanity's place in the universe. Four friends offer Keith advice, swords, bombs, and extra lives. The player's goal is to collect the stolen riches left behind by the invaders and buy your way out of trouble with money.

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