Keith Courage in Alpha Zones - Part 2: Not a Reliable Source of Legal Advice - MCIHAD
The LP comes to a grinding halt as Keith spends about 500 hours trying to get past the exact same impossible jump. Meanwhile Kyle shares some hilariously off-base legal non-facts, while Keith defends the ignoble art of screenplay writing from vicious opprobrium. We try to talk about other things, but it all keeps coming back to “hire a lawyer,” as well it might.
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Keith Courage in Alpha Zones is a 1989 science fantasy action platform video game that was released by NEC for the TurboGrafx-16. The game was originally released in Japan by Hudson Soft on August 30, 1988 for the PC Engine (The TG-16's Japanese counterpart), under the title Mashin Eiyūden Wataru (魔神英雄伝ワタル), which is adapted from the anime television series of the same name (Spirit Hero Wataru).
The player controls Keith Courage. Struck by a giant meteor, the world, in the game, has been invaded by creatures from another planet. Burrowing deep within the Earth's surface, the planet of B.A.D. (Beastly Alien Dudes) seeks to take over the world. As a member of N.I.C.E. (Nations of International Citizens for Earth), Keith's mission is to defeat B.A.D. and bring peace to the world. Armed with a sword, Keith must first defeat the outpost guards. Then, enter the Underworld. Here Keith activates the awesome Nova Suit. A secret force left to him by his fallen father, he is half man, half mechanical monster. Nearly invincible, his sword cracks with the power of lightning, as you wreak havoc on the fearsome Dudes. His goal is to reach the Robo Zone (the seventh Alpha Zone), headquarters of B.A.D. Succeed here and the player will win the game, recapturing the Earth and restoring humanity's place in the universe. Four friends offer Keith advice, swords, bombs, and extra lives. The player's goal is to collect the stolen riches left behind by the invaders and buy your way out of trouble with money.
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