Kid Icarus Uprising - Boss Battles Hard with 4x net power Cragalanche Cannon
Math:
Overall DEF +6, Health +4: 136 / 58 = 68 / 29
2.5 Range Stars: 12 / 7
Total: 68 x 12 / (7 x 29) = 816 / 203
So at least Cragalanche Cannon does require being more technical than Lancer Staff does. How ironic. But that's what happens when Cragalanche Cannon does have weaknesses in comparison to Lancer Staff:
-Moving as slowly as Skyscraper Club does, making it a surprise that I could manage the No Damage Run on Aurum Core and also fully dodge one of Hades' Heart's charges (though this can be attributed to attacking ability from the Crag Cannon itself)
-The direct hit dealing only 2 damage and the explosion not contributing to Shot Cancel damage means that higher Shot Cancel attacks will not be worn down, which makes Palutena's emplacements more annoying when you can't cancel them with the Shots at all
-And of course, subpar shot velocity, particularly noticeable against Arlon and Great Sacred Treasure. (I had been thinking it was good, but that was just placebo.)
Still, Cragalanche Cannon maintains attack power over distance, so it's still able to be upper high tier. Not having the above 3 factors would have put it in Game Breaker status for sure. Even cutting one factor would have provided a top tier candidate.
And if you're wondering why I'm not considering Twinbellows Cannon for top tier? Simple: its burst damage is just lacking.
As to making an example of BBH yet again? Yeah, this is a show of HP values being completely absurd on 9.0, when freaking Cragalanche Cannon needs Range Stars to not take too long. Hopefully, this makes my point about BBH for good.
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