Kid Icarus Uprising Nijuugo Combo (Energy Charge/Slip Shot/Homing Boost) is a Glass Cannon

Kid Icarus Uprising Nijuugo Combo (Energy Charge/Slip Shot/Homing Boost) is a Glass Cannon

Subscribers:
1,950
Published on ● Video Link: https://www.youtube.com/watch?v=WcPW-EU32G4



Duration: 8:53
28 views
0


I just want to demonstrate how susceptible to Grid Reading the Nijuugo Combo is when it isn't back with the absurdity of Shot Range+ abuse enabling the likes of Eyetrack Orbitars. I nickname it as such after the 25 space minimum of the combination of Energy Charge, Slip Shot, and Homing Boost. My honest opinion? I can guarantee things being actually even worse with Quick Charge in place of Energy Charge because of Quick Charge being still more cost-effective and also involving aggravated Shot Cancel mechanics involvement, but Energy Charge has the advantage of being indefinite with better damage output burst, so I can see why people would handle this setup in the first place.

Here are the points to understand:
-The best that the combination handling can manage would be a Line Power like Super Speed L4, or a 2x5 rectangle Power like Reflect Barrier L3. Line Powers would require Slip Shot to be L1, and the rectangle shape is fitting because of the convenience with the Male Box and Female Box shapes, please excuse my terminology and my basis for using as much. Chunkier Powers simply will not fit in combination. You know something is confining enough when it can't even fit in Celestial Fireworks L2.
-Homing Boost being L2 or L3 will prevent Reflect Barrier L1's 2x3 rectangle shape, and even Warp L1's Basic U shape, from fitting at all due to inconveniences with Energy Charge's shapes. Homing Boost L3 (4 charges) would also force Energy Charge to be L1 to fit.
-Energy Charge can't be L4 on this combination under ANY circumstances.
-Energy Charge and Homing Boost can't both be L2. If Homing Boost is L2 (3 charges) and Energy Charge has more than 1 charge, Energy Charge has to be L3 and the only thing that would fit would be Interference L1 or Sky Jump L1, IF Slip Shot is L1, which of course is unlikely.
-Even with Homing Boost being L1, Energy Charge being L2 or L3 blocks off Reflect Barrier L1 and Warp L1 regardless, not to mention any Line Powers even if Slip Shot is L1.
-Summary is, the user's tag protection is unlikely to be good.

(All of the above points is excluding any death regen charges, by the way.)

I'm wanting to make these points to punctuate points I'm wishing to make about Eyetrack Orbitars and how again, Shot Range+ makes it far better than it would be otherwise. Clubs in general have more of an advantage against Eyetrack Orbitars shenanigans than I thought, aside from the lack of Dash Rapids for any stalling capability, but not every weapon family is going to have the luxury of a range attack with innate Slip Shot or even overwhelming Shot Cancel capability allowing for plowing through the spammed Forward Shots without fail.

Now excuse me, I need to get to my backlog of Kirby Super Star Ultra videos, including a No Damage Run of Helper to Hero with Chilly to make a point calling out the likes of WaddlerD and RoahmMythril for misinformation.







Tags:
Kid Icarus Uprising
Eyetrack Orbitars
Energy Charge
Slip Shot
Homing Boost



Other Statistics

Kid Icarus: Uprising Statistics For Master Knight DH

At this time, Master Knight DH has 33,193 views for Kid Icarus: Uprising spread across 405 videos. Roughly 13 days worth of Kid Icarus: Uprising videos were uploaded to his channel, roughly 32.74% of the content that Master Knight DH has uploaded to YouTube.