Killer7 Version Differences - Greg Nightmare

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Published on ● Video Link: https://www.youtube.com/watch?v=Mw2Vh5q5Nhg



Game:
Killer7 (2005)
Duration: 2:48
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Killer7 Version Differences Guide: https://www.speedrun.com/Killer7/guide/vrviv
Killer7 Version Differences Playlist: https://www.youtube.com/playlist?list=PLWiGDBCbRlC0BwIxZgmWSbDU3qGSPhMai

GCN/PC: 0:00 (Recorded on JP GCN)
NA/PAL PS2: 0:54 (Recorded on NA PS2)
JP PS2: 1:55

Here are two version differences in the Greg Nightmare fight.

1. The swinging physics to Greg are really strange on PS2. I'm not sure how else to describe it, but the physics feel stiffer and not quite as natural compared to GCN/PC. Truth be told, I'm not sure how well this comes across on video, but fortunately, I was able to combine this comparison with another, fairly obvious version difference...

2. On JP PS2 only (1:55), Greg's legs don't get blown off at the end of his second phase, although the red weak spot is removed. The Collateral Shot makes no difference here; even if you took him down with normal shots, his legs still wouldn't get blown off. I'm not sure if this is an oversight or censorship (JP PS2 is the only censored version), but it's peculiar nonetheless.

Like anything PS2 Killer7, you could pick apart a bunch of small, general differences in these clips, so I'll just refer to the full version differences guide rather than listing them here: https://www.speedrun.com/Killer7/guide/vrviv

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