Turok 3: Shadow of Oblivion (2000) longplay - Project64 enhanced: HD widescreen 60 fps
(English below) Longplay o playthrough de la campaña completa de Turok 3: Shadow of Oblivion, un shooter en primera persona, 3ª entrega de la saga Turok, desarrollado por Acclaim Studios Austin y lanzado en 2000 en exclusiva para Nintendo 64.
Lo juego en el emulador Project64 versión 3.0.1-5664-2df3434. Este emulador incluye un truco para poder jugarlo a 60 fps activando la opción System - Enhancements. Además, activo la opción Letter Box que incluye el juego, y ajusto el overscan desde las opciones de GLideN64 para ampliar la imagen a pantalla completa, de esta forma se consigue widescreen.
Esta es la configuración que uso en el emulador: https://imgur.com/a/0UIrDzY
Algo importante a tener en cuenta, al llegar a la parte del metro (24:35) los trenes se mueven al doble de velocidad, por lo que es imposible de pasar a 60 fps. Hay que guardar partida (no sirve hacer savestate), desactivar los 60 fps, reiniciar el juego y pasar esa parte (por alguna razón el contador de fps sigue mostrando 60 fps ahí) . Una vez pasada, es seguro continuar a 60 fps el resto del juego.
Otra cosa es que los 60 fps junto al overclock hacen la emulación de este juego bastante exigente. Con mi viejo i7 4779K tengo numerosas caídas en la velocidad de la emulación durante el gameplay, sobre todo cuando hay varios enemigos en pantalla. Supongo que con una CPU más rápida o actual esto no pasaría.
Emulador Project64: https://www.pj64-emu.com/nightly-builds
Se necesita la rom versión USA para que aparezca la opción de 60 fps.
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Longplay or playthrough of the full campaign of Turok 3: Shadow of Oblivion, a first person shooter, 3rd installment of the Turok saga, developed by Acclaim Studios Austin and released in 2000 exclusively for Nintendo 64.
I'm playing it in the Project64 emulator version 3.0.1-5664-2df3434. This emulator includes a cheat to be able to play it at 60 fps by activating it in System - Enhancements option. In addition, I activate the Letter Box option included in the game, and I adjust the overscan from the GLideN64 options to enlarge the image to full screen, this way I get widescreen.
This is the configuration I use in the emulator: https://imgur.com/a/0UIrDzY
Something important to take into account, when you get to the subway part (24:35) the trains move at double speed, so it is impossible to pass that part in 60 fps. You have to save the game (not savestate), deactivate the 60 fps, restart the game and get through that part (for some reason the fps counter still shows 60 fps there). Once passed, it is safe to continue at 60 fps the rest of the game.
Another thing is that the 60 fps together with the overclock make the emulation of this game quite demanding. With my old i7 4779K I have numerous drops in emulation speed during gameplay, especially when there are multiple enemies on screen. I suppose with a faster or current CPU this would not happen.
Project64 emulator: https://www.pj64-emu.com/nightly-builds
The US rom version is needed for the 60 fps option to appear.
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