KineFX Rigging | Fur Dude | Part 14 | Eye Controls

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Lessons & Project Files: https://www.sidefx.com/tutorials/kinefx-rigging-fur-dude/

The next step is to set up the eyelids with control geometry to make it easier to select these overlapping joints. You will also set up the eye target joint as a look at for the eyeball using a different section of Houdini called VOPS. When these parts are rigged, you will again promote the appropriate parameters to the character’s asset.