
KineFX Rigging | Fur Dude | Part 5 | Paint Capture Weights
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The biharmonic capture added weights to the character’s geometry that are associated with the different skeleton bones. You can now use a new node to adjust the capture weights using a brush workflow. For this creature, the goal will be to get the top of the mouth to not be influenced by the lower mouth joint and to tweak how the feet area is weighted.