
KineFX Rigging | Fur Dude | Part 4 | Joint Orientations
Channel:
Subscribers:
136,000
Published on ● Video Link: https://www.youtube.com/watch?v=nApdTjZVYbE
Lessons & Project Files: https://www.sidefx.com/tutorials/kinefx-rigging-fur-dude/
When you animate the character, the orientation of the joints plays a significant role in how you manipulate the rig. At this point, you will orient some of the joints by hand and then use a Re-orient joints node to point all the other joints down the -z axis. Sometimes when you evaluate your rig at a later stage, you may need to come back and tweak the orientations.