KineFX Rigging | Fur Dude | Part 6 | Capturing the Rigid Geometry

KineFX Rigging | Fur Dude | Part 6 | Capturing the Rigid Geometry

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Published on ● Video Link: https://www.youtube.com/watch?v=Yh-lkDusFRU



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Lessons & Project Files: https://www.sidefx.com/tutorials/kinefx-rigging-fur-dude/

Earlier you split out the eyes, teeth and claw geometry. Now you are going to pack this geometry then assign each part to a joint using the capture packed geometry node. This is the equivalent of parenting each object to the skeleton since parenting isn’t an option at the geometry level when using KineFX.