King's Bounty (Gameplay #3)

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Published on ● Video Link: https://www.youtube.com/watch?v=FoFIoRuUnRI



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It's been many months since I briefly played King's Bounty for the first time, and seeing as by now I've acquired all the KB games (i.e. The Legend, Armored Princess and the newly released Crossworlds) through various Steam sales I though it'd be a good idea to finally return to this intriguing and aesthetically pleasing strategy RPG hybrid.

Sadly, it turns out that I'm still having the same major problems figuring out how the game is really supposed to be played as I did almost a year ago. I know I must be doing *something* wrong, but so far the enemy groups and armies I encounter seem to be massively overpowered often enough to turn the whole experience into a time-consuming grind. While it does help a bit to run around collecting all the extremely useful Leadership Flags I can get hold of without first having to defeat any of the wandering monsters, that's still not nearly enough since at best it enables me to squeak out a victory against "Weak" and "Slightly Weaker" foes at the Pyrrhic cost of a whole lot of expensive manpower.

At least in theory, King's Bounty's basic structure appeals to me more than most new gameplay ideas seen in the last ten years or so. It's very reminiscent of Heroes of Might & Magic but adds a few crucial twists - such as real-time exploration and stat requirements for recruiting additional troops - which both enhances the RPG elements (by focusing much more upon an individual hero character which you level up through the game) and strengthens the strategic aspects (by being even better at rewarding smart resource management and efficient troop combinations). I just wish my enthusiasm for these clever mechanics was matched by my ability to actually understand how they are supposed to be managed in practice...







Tags:
King's
Bounty
The
Legend
Katauri
Interactive
New
World
Computing
Strategy
RPG
Turn-Based
Combat
High
Fantasy
Armored
Princess
Steam
GamersGate
Impulse
Heroes
of
Might
Magic
HOMM



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