Kotlin LibGDX/KTX RPG Tutorial - Part 02 (Game & Stage)
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Published on ● Video Link: https://www.youtube.com/watch?v=wl80m0Hx2yA
This is a tutorial series about game development using Kotlin, LibGDX with LibKTX extensions.
We are developing a small 2D adventure RPG using different technologies like Box2D, GdxAI, Entity Component System or Tiled.
The full source code of the tutorial can be found on github: https://github.com/Quillraven/MysticWoods
Part 02 - Game & Stage:
In this part we are going to setup our basis for our game using LibKTX's KtxGame/KtxScreen classes. We are also going to render a player texture using Scene2D's stage and image actor.
Useful Links:
Viewports: https://libgdx.com/wiki/graphics/viewports
Spritebatch: https://libgdx.com/wiki/graphics/2d/spritebatch-textureregions-and-sprites
Scene2D: https://libgdx.com/wiki/graphics/2d/scene2d/scene2d
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Tags:
kotlin
libgdx
libktx
rpg
tutorial
box2d
gdxai
ai
ecs
entity component system
game development
programming
scene2d
2d
pixel
retro
english