Kotlin LibGDX/KTX RPG Tutorial - Part 07 (Tiled Objects)

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This is a tutorial series about game development using Kotlin, LibGDX with LibKTX extensions.
We are developing a small 2D adventure RPG using different technologies like Box2D, GdxAI, Entity Component System or Tiled.

The full source code of the tutorial can be found on github: https://github.com/Quillraven/MysticWoods

Part 07 - Tiled Objects:
In this part we are going to learn how to create entities out of objects created in Tiled.

Link to asset management in LibGDX: https://libgdx.com/wiki/managing-your-assets
Link to asset storage via LibKTX: https://www.youtube.com/watch?v=66B8PFNdQqE&list=PLTKHCDn5RKK-8lZmjZoG4rFywN_SLbZR8&index=21

Chapters:
00:00 - Recap and Asset Manager
03:18 - Creating an object layer
07:18 - Spawn System
26:10 - Fixing the image collection
28:21 - Relative size for entities
34:40 - Final result
37:40 - Problem and solution for rendering order







Tags:
kotlin
libgdx
libktx
rpg
tutorial
box2d
gdxai
ai
ecs
entity component system
game development
programming
scene2d
2d
pixel
retro
english