Kotlin LibGDX/KTX RPG Tutorial - Part 04 (TextureRegion & TextureAtlas)
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Published on ● Video Link: https://www.youtube.com/watch?v=6jqkMQNyabU
This is a tutorial series about game development using Kotlin, LibGDX with LibKTX extensions.
We are developing a small 2D adventure RPG using different technologies like Box2D, GdxAI, Entity Component System or Tiled.
The full source code of the tutorial can be found on github: https://github.com/Quillraven/MysticWoods
Part 04 - TextureRegion & TextureAtlas:
In this part we are going to learn more details about rendering and its performance and also how to render just a specific region of a texture.
Link to GDX TexturePacker UI: https://github.com/crashinvaders/gdx-texture-packer-gui
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kotlin
libgdx
libktx
rpg
tutorial
box2d
gdxai
ai
ecs
entity component system
game development
programming
scene2d
2d
pixel
retro
english