Kotlin LibGDX/KTX RPG Tutorial - Part 06.5 (Tiled clarifications)

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This is a tutorial series about game development using Kotlin, LibGDX with LibKTX extensions.
We are developing a small 2D adventure RPG using different technologies like Box2D, GdxAI, Entity Component System or Tiled.

The full source code of the tutorial can be found on github: https://github.com/Quillraven/MysticWoods

Part 06.5 - Tiled clarifications:
In this part I clarify a few things of part 6 and 7 and explain a better way of working that saves time and makes it easier to create maps.

Link to tiled extruder: https://github.com/sporadic-labs/tile-extruder
Link to npm and NodeJS: https://nodejs.org/en/download/







Tags:
kotlin
libgdx
libktx
rpg
tutorial
box2d
gdxai
ai
ecs
entity component system
game development
programming
scene2d
2d
pixel
retro
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