Let’s Play BG2 EE #37: Quests Within Quests
If there’s one thing that quests in this game typically aren’t, it’s straightforward. Yes, there are a couple of very simple ones that present a problem which you then go and solve, but most of the time there’s a lot more going on that you don’t know when you take on the task in question. Whether it’s facts that the quest giver didn’t know or chose to hide from you, complications that occur during the quest or someone you’re meant to deal with asking you to do a small task or favour before you can progress, all of them result in same thing: you’ll end up doing things that are sometimes so loosely connected to your original task that you could have them as an entirely different thing in the quest log and you wouldn’t bat an eye about it.
Speaking of eyes – see that subtle slide back into our current quest I pulled off there? Very smooth, no? - you can bet that the cult will want us to do something for them, presuming of course that we choose to infiltrate their ranks rather than go in swords swinging and spells blasting. It’s always a good idea to figure out just what you’re up against before you commit to combat and who knows, the cult might end up sending us to retrieve the one thing that could destroy them. It’s funny how often that ends up happening when dealing with secretive evil cults, you’d think they’d learn from all the stories of how other groups fall apart and try not to make the same mistake, but their folly is our gain.
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