Let’s Play EoTB 3 #05: Inquisitiveness, the Double-Sided Coin

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Curiosity has driven the discovery of many principles that govern all the universe. Science and mathematics were there before us all along, waiting to be worked out by people who wondered how things worked. This same drive is the reason for many of the inventions that we take for granted now, each one beginning with someone posing a question that had no answer at the time. There is wonderment in learning how things work and why and personally, I try to not let a day go by where I don’t learn something.

Such a drive to know the unknown is not without its drawbacks however. The cost can be high indeed and I’m not referring to time and money; some have made the ultimate sacrifice in the search of knowledge. In the case of adventurers in D&D, there’s such a thing as being too inquisitive for your own good. Some secrets are that not because they’re waiting to be uncovered, but because the people who hid it away in the first place hoped that no-one would rediscover something so terrible that they had to conceal it from the world. Then there are magical items that some are too curious about how they work, inadvertently unleashing its dangerous effects on the group. Finally there are traps which would’ve been entirely avoided were it not for someone wanting to know how they work just a little too much.

In conclusion, what they say about curiosity and cats should be applied to adventurers as well.

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