Let’s Play EoTB 3 #18: When Magic Fails
As much as I wanted the small submerged area we found before where magic didn’t work to be the only such place, we all knew that it wouldn’t be so. It served not only as an entirely avoidable and dangerous location, but as a warning for what was to come. We’ve gone through previously the strategy for dealing with a null magic area that’s submerged, but all the forward planning in the world will only get you so far. What truly determines if we’ll be able to overcome such an area is how much damage the party members take with each step, as the amount is randomly selected from a small range. That will determine how many potions we’ll need to use and if any of the party perish in our efforts to progress, if we in fact can.
A null magic area is one of the reasons why I’ve been trying to hoard as many healing potions as possible, that and being stuck in an area where we can’t rest like the dungeon in the previous game. Those who look at the huge amount of consumables and wands I’m hoarding and question why I don’t use them all the time will see my reasoning right here, where all the potions I’ve hoarded will be the main thing that determines if my party will make it through this area alive or not. As for the wands, there may yet come a time for them to shine in the future, but first we have to get to that future.
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