Let's play Fallout 2 [BLIND] #32 - Wright Made Man [Video partially broken, "ASMR" edtion xD]
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I return to the Wrights and get made their Made Man
02:41 - Unfortunately, video is broken until 33m 12s, only audio remains
04:48 - I talk about the situation in New Reno
05:56 - I check out Golgotha, a graveyard near New Reno and read the epitaphs
11:35 - [RANDOM ENCOUNTER] A traveler
12:08 - [RANDOM ENCOUNTER] Mobsters vs yakuza
13:20 - [RANDOM ENCOUNTER] Mobsters vs yakuza AGAIN
17:15 - I tell people at Broken Hills that I have the parts required for their mine
17:50 - I clear out hte mine of monsters and repair the air purifier
26:52 - I convince Markus to join me
28:05 - I travel to the raider hideout near Vault City, I fight them but Cassidy shoots Gorris by accident
33:12 - THE VIDEO IS RESTORED as I re-try the fight with the raiders
35:48 - I finally defeat the raiders and find some evidence about the person behind their attacks
56:28 - [RANDOM ENCOUNTER] Pack of wolves
58:10 - [RANDOM ENCOUNTER] Slaver caravan
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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