Let's play Fallout 2 [BLIND] #35 - The politics of Redding
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I check out a caravan office in Redding
04:20 - I bet on animal fighting
09:20 - I question a miner about the prostitute mutilation and he confesses
13:17 - I defeat the Frog Morton gang
23:05 - I talk with Dan McGrew about Redding joining New Reno and I comment on my own opinion on NCR, Reno and Vault City
31:10 - I check out the Last Gasp Saloon in Redding and talk about latest gossip
35:43 - I talk with Marge LaBarge about Redding joining NCR and give her the chip
43:04 - I travel to Navarro
43:43 - [RANDOM ENCOUNTER] Some radscorpions
44:12 - I realize I forgot my companions
44:44 - I read the epitaphs at the graveyard in Redding
45:26 - [RANDOM ENCOUNTER] Golden Gecko pack
47:58 - [RANDOM ENCOUNTER] Enclave patrol
49:14 - After dying I realize I didn't save
50:42 - [RANDOM ENCOUNTER] Some claim jumpers
53:12 - [RANDOM ENCOUNTER] Pack of radscorpions
56:33 - [RANDOM ENCOUNTER] Enclave patrol
58:08 - [RANDOM ENCOUNTER] Enclave patrol
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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