Let's play Fallout 2 [BLIND] #33 - Mining town of Redding
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I talk with Thomas Moore about NCR, and I comment on my own stance on patriotism and multiculturalism
06:47 - I tell First Citizen Lynette that I vanquished the raiders and about the evidence I found at their hideout
08:13 - I talk about currency in the Wasteland
12:01 - I level up to level 22
12:23 - I talk with the Vault City nurse and about possible infertility?
16:40 - I check out medical terminals for info about special implants
21:09 - I talk with Dr Troy about Jet addiction
27:23 - I leave Vault City and head for Redding
28:53 - [RANDOM ENCOUNTER] Pack of wolves
30:41 - [RANDOM ENCOUNTER] Pack of radscorpions
40:12 - [RANDOM ENCOUNTER] Some prospectors
41:25 - I check out Redding City Hall and learn about a mine full of monsters
46:33 - I check out the Malamute Saloon in Redding
47:55 - I talk with Painless Doc Johnson about the political situation in Redding and about special implants
55:53 - I talk with Madame Madjeska about the situation in Redding and their relationship with neighbors
01:00:21 - I talk about my opinion on the factions vying for Redding
01:01:50 - I talk with the Sheriff of Redding and become his Deputy
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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