Let's Play Final Fantasy VI (Part 37)

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Published on ● Video Link: https://www.youtube.com/watch?v=qJiVMNwkBqw



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Duration: 38:24
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And we finish this.

The final battle is kinda neat in that you use everyone you took with you to the tower (so everyone but two people if you got the optional characters). Since I only took four people, that is all I get.

After each phase of the battle, any slain characters are replaced with the next person on the list. If there is no one on the list, that slot becomes empty (boo).

The fight is cool but I had already broken the game at this point so it is a bit anticlimatic. Oops.

Overall, the game is decent. The story is the best of the serious in my opinion. Gameplay wise, this Final Fantasy experimented with alot of different mechanics with its numerous character abilities and special events. The esper system is nice as it allows stat customization which was not really something seen too often in Final Fantasy (cept for FF2 for the NES).

But, the esper system can very easily break the game. Every character in the game (cept Umaro) can learn any spell including Ultima. The overall balance of the game is not designed for focusing on stats. Even without espers, I was killing bosses with a few spells by just ensuring I equiped nothing but Magic Pwr gear. Just minor stat tweaking makes a huge difference. This makes alot of the special abilities in the game rather useless compared to just spamming Ultima every turn.

Also, screw the coliseum. Worst one out of all games that have an arena mechanic.

Hope you guys had fun. See ya at the next LP.







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37



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