Let's Play Guild of Dungeoneering 87: Hidden Timed Objectives

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Published on ● Video Link: https://www.youtube.com/watch?v=32gfYnZ2Iy0



Guild of Dungeoneering
Category:
Let's Play
Duration: 32:58
1,693 views
71


This video came to be after three hours of repeated attempts to succeed at the first mission of the final section of the expansion. Many dungeoneers died in multiple recording attempts, so many that I managed to earn enough to buy a guild upgrade and almost afford another. I could not save any of that footage as I needed to ensure I had space enough for my successful attempt - I wasn't sure at the time if there'd even be one - so all we have for those efforts is this end result, the successful run.

Numerous different strategies were tried; it took a few attempts before I settled on an equipment loadout on a specific dungeoneer that I was pretty confident would work most of the time. Then it was the matter of trying to get the items needed for it without dying, then successfully accumulating enough favour so I could deal with a bad draw or two. When it wasn't unlucky loot choices that got my dungeoneer killed, it was bad luck when fighting the enemies guarding the objectives.

And then there's the thing the level doesn't tell you about, the hidden extra objective. In all other levels in both the core game and the Pirate's Cove expansion, these objectives are often just reaching an area that's revealed to you, a case of journeying over there and perhaps fighting an encounter. Not in this mission; this one has a timed objective, a location you need to reach in so many turns else you lose. Worse it's a place not connected up to your existing tiles, meaning you need to draw both a connecting tile piece and a way to lure your dungeoneer over there. The first time I reached this point, the game didn't give me a single tile piece that connected and so the game decided that I wasn't going to win that time, through no fault of my own.

The mission is meant to be hard, that I know. But to have the ability to win taken entirely out of your hands isn't fun, especially when it took thirty minutes to get to that point. Of all the missions in this game, I don't think this one is good purely because of this. If the objective wasn't timed and instead guarded, this would be a far better mission.

This video took over three hours to record. As a result, the act of recording and compressing videos took up an entire day off instead of just the morning and early afternoon like I'd hoped it would. Those three hours went into ensuring there'd be videos beyond today on this Let's Play that have any kind of progress and show why I don't strive to have every video end in success; I simply don't have the time to be able to commit to that in any fashion and it doesn't show the sometimes frustrating parts of games which are as much an aspect of the experience then all the rest of it.

This isn't the first time I've had to sink hours into recording to try and get a single video, but I hope it'll be the last. Either way, the mission is over and next time, we'll press on to the penultimate challenge of the expansion. With luck, it'll be more fun then this level was.







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Kikoskia presently has 523,298 views for Guild of Dungeoneering across 100 videos, and roughly 2 days worth of Guild of Dungeoneering videos were uploaded to his channel. This is 1.19% of the total watchable video on Kikoskia's YouTube channel.