Let's Play Halo CE 28: One Ring to Destroy Them All
Guilty Spark has prevented the overloading of the engines, foiling Cortana's plan of detonating the Pillar of Autumn and destroying Halo with it. Not one to be outdone, Master Chief decides to trigger a detonation using more explosive methods, personally delivered. It's going to mean more fighting, more peril and having to come face-to-face with Guilty Spark once more but the Pillar of Autumn must be destroyed if the flood are to be defeated. At this point, there's simply no other alternate.
Well there's one, but we already know that Master Chief isn't keen on purging all sentient life from the galaxy.
A thought comes to mind however; they may have sussed out step out of their plan, but have they pondered what they'll do AFTER overloading the engines? After all, no action game is complete without a tense ending, racing for survival. I'm sure they have everything in hand however. I mean, it's not like they're going to try and drive away from the explosion, right?
Halo was an fun enough experience when I played it all those years ago. I'm happy to say that it's exceeded my memories of it, finding it very enjoyable to return to and rediscover once again. The story doesn't outstay it's welcome for the most part - the less said about the Library the better - and the combats are fun and surprisingly varied considering the lack of different enemy types in the game. The plot isn't it's strongest point and it doesn't have to be; an FPS lives or dies by it's action and Halo provides more then enough to entertain. The music weaves into the tapestry of the atmosphere wonderfully, the voice acting also. What possibly underwhelmed me about the game originally was it's pace; designed for console play, it was a lot slower then other FPS games I played at the time, sluggish and lacking a certain finesse. The game is designed with that in mind however and I can look past now while I couldn't then, seeing all the positive aspects to it as well as the negative I wish were better. All in all, I'm not surprised it spawned a long series that's still going to this day, one that I have surprisingly little experience with even now. Perhaps one day I'll change that.
So what's next? I have something in mind, a game that looks at an old genre with a new, fresh light. It's one I have some experience with but a number of years ago, the finer points of it lost to the memories of time. Will I be able to pick up quickly the subtle strategies of it once again? There's only one way to find out and that's to try.
See you next Let's Play!
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