Let's Play: Underhero - Part 6 - The Finale
Part 6 and the finale of my playthrough of Underhero.
Boy oh boy, what an adventure it's been. I finally got to fight Stitches, which was actually a pretty decent multi-segment boss. Honestly I was thinking that this game was gonna fall flat on it's face at the end given my last session, but it came back! I'm still let down by the ATB system they went with, but the story does manage to drag this game over the finish line. There is, of course, a couple last-minute twists that add a new dimension to things.
Overall Underhero is... okay. The story is interesting and the characters are well-written. The artwork is very nice to look at, and the soundtrack bops. The biggest letdown is just how... slow it all is. Running around; platforming puzzles; the combat even. This game could be improved simply by adding a 2x modifier to the clock speed. I also wish that they'd leaned more into interesting combat instead of adding gimmicks that just slowed it all down (I'm looking at your quiz robot segment).
It's a fun game, but it could have been so much more.
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