Let’s Replay Deus Ex #04: Taking in the Sights
Liberty Island is an exceptionally well designed starting area for a number of reasons, first and foremost that it’s entirely self-contained and deceptively non-linear. Your objective – the statue – is clearly visible wherever you are, making it impossible to miss where you need to head. The enemies are spaced out enough that you won’t aggro the entire island if you alert them, but close enough together that you’ll be in a pickle if you mess things up. They’re not great at spotting you and have pathing that’s easy to determine, giving you practice at avoiding patrols if you wish to.
This area also teaches you that there’s loads of goodies to be had if you choose to tread off the well-worn track and explore. None of them are essential to completing the game but they do make it easier, opening up more choices and giving you more resources. You can leave Liberty Island with a number of goodies you won’t get until a bit later if you’re observant and pay attention to your surroundings, skills that will save your hide when things start to get really dangerous.
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