Let's Replay X-COM UFO Defence #38: Armour of Body, but not Mind
Power suits and heavy plasma are all well and good, but they do nothing to protect our soldiers from psionic attack. There’s no equipment in the game that does and the stats which govern how able your troops are at resisting mind powers are hidden at the start of the game, revealed only with the construction of the psi lab. We haven’t got that yet but we are trying to figure it out and once we do, we’ll be one step closer to turning the ethereal’s powers against them. It’s not an aspect of the game I’m very familiar with, but I get the feeling that once I am I’ll question how I played the game for so long without using it.
Until then, we’re waiting for research topics to finish that’ll forward our progress through the endgame and while we’re doing that, the aliens aren’t slowing down. There’s more UFOs to take down and clear, more terror missions to stop and more alien scouting missions to thwart. Each one is valuable experience for my soldiers, a chance to gain more money and most importantly, rack up more points for the council report. While I doubt it’s going to be as wondrously impressive as it was last month, I’d like to get as close to that as I possibly can. Who knows, perhaps I’ll make it through the whole playthrough without a nation withdrawing their funding, though that’s unlikely.
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