Letting The Player Do Stuff - The End of Dyeus Review

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Duration: 27:30
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The End of Dyeus drops the player into the game world with a singular task: find Dyeus. How the player is supposed to achieve this is never explained directly, the player is just left to their own devices. Curious Planet put everything a player expects in their action adventure game into The End of Dyeus, but let the player interpret what the game wants from them. There are clear advantages to presenting the game in this way, but the developer is putting a lot of faith into their players which might backfire. Do the pros outweigh the cons in every circumstance? Or has Curious Planet navigated their way to one of the few instances where relying on the player to get it has worked out? And could developing games in this way be formed into a development philosophy or are the ideas too disparate to cohesively connect together?

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Introduction: (0:00)
What is The End of Dyeus: (3:03)
Open World: (5:03)
Dyeus' World: (6:54)
Mayto's Philosophy: (9:47)
Player Agency vs. Emergent Gameplay: (12:11)
Mechanical Simplicity For Maximum Rewards: (13:57)
Advanced Enemies & Bosses: (16:37)
Spoiler Warning: (20:03)
The Twist: (20:45)
Conclusion: (25:27)
Teaser: (26:51)