Level Design 3 Popcorn Trail Two
Channel:
Subscribers:
698
Published on ● Video Link: https://www.youtube.com/watch?v=39zQGE1AugM
How to create a mission that's understandable and easy to follow at the earliest stages of level design and building.
- use text to lead the player and explain whats happening in the mission
- sound ques to help the player understand they have accomplished a goal
Other Videos By MarkG Game Design
2016-03-24 | Quick Tip: Fade to Black |
2016-03-24 | Quick Tip: KillZ and Death Trigger |
2016-03-23 | Quick Tip: Text Formatting |
2016-03-23 | Quick Tip: Text Render Face Camera |
2016-03-18 | Blueprint 1: Overview and Creating a Bool Variable and Condition |
2016-03-18 | Fix: Pivot Point using Unreal |
2016-03-18 | Fix: Materials On Brush |
2016-03-18 | Level Design - Beautiful Blockmesh |
2016-03-18 | Unreal Audio |
2016-03-13 | Level Design 4 Basic Lighting |
2016-03-12 | Level Design 3 Popcorn Trail Two |
2016-03-12 | Push Block Puzzle |
2016-03-11 | Blueprint: Debugging Common Sense |
2016-02-11 | Unreal: Simple Chase Enemy |
2016-02-07 | Kholat - Open World Horror |
2016-01-31 | Alien Isolation - Survival Horror Level and Mission Design |
2016-01-29 | Shooter Metro Last Light - FPS Stealth Gameplay |
2016-01-29 | PPP4. Walkthrough |
2016-01-29 | PPP3. Rough Map |
2016-01-29 | PPP2. Rough Walkthrough |
2016-01-29 | PPP1. Timeline |
Tags:
Unreal
Blueprint
Level Design
Mission Design
Game Theory
Markg Game Design
Combat Design
Cut Scene Design
Academy of Art University
Video Games
Video Game Development