Leveraging Data to Build Better Games | PRATHER, FASULO, BALABANIAN, CONNELLY, ROTHKOPF

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=iyX76EVxjD4



Duration: 44:41
73 views
0


Delivered at Casual Connect USA, July 2014

More than ever before, developers have access to rich pools of data – both of the first and third-party varieties – that can enable them to create better, stickier, and more monetizable user experiences. What are some of the best practices that industry leaders have employed to make data-driven decisions? Can we now know, with unprecedented precision, the moment at which a user is likely to organically bounce out of a game? And if so, should that influence their advertising experience? Can we convert free users into paid through the use of smart internal marketing? Can we combine first and third-party signals to make game mechanics work better? Learn how your peers are leveraging “big data” to build better, smarter and more monetizable products.




Other Videos By GameDaily Connect


2014-09-08Pinpointing the ‘Next Big Thing’ with Data-Driven Insights | Bertrand SCHMITT
2014-09-08Decoding Mobile Games Industry Consolidation | Andy YANG
2014-09-08Mobile Ad Monetization: Standardization vs. Innovation | MADDEN, EDIZ, CORMAN, MARSHALL
2014-09-08Pitfalls of Passion: How to Avoid Them and Achieve Success | Holly LIU
2014-09-08Finding Life for Game Monetization Beyond the Megahit | Lisa MARINO
2014-09-08Longevity is King: Tips and Tricks for Making Your Success Last! | Mike LU
2014-09-08Social Mobile App Marketing: A Look into Facebook & Twitter | Glenn KILADIS
2014-09-08Making Social Games More Social - Converting Single Player to Multiplayer | Kay CHAN
2014-09-08Make Money on Advertising Without Losing Your Players to Other Apps | Art SANTOS
2014-09-08Publishing 101: An Honest Discussion | HALDAR, ROSEN, HOLMES
2014-09-08Leveraging Data to Build Better Games | PRATHER, FASULO, BALABANIAN, CONNELLY, ROTHKOPF
2014-09-08Monetizing through Native Ads | Justin FORTH
2014-09-08The Science of Fun: 3 Ways Games Make You Happier, Save the World, and Drive Retention | LAZZARO*
2014-09-08The Advertiser Approach To Today's Gaming World | Bill YOUNG
2014-09-08Monetizing Free-to-Play 3.0: In-App Purchases vs. Ads | Sampada TELANG
2014-09-08How Chinese Apps are Winning Outside China | Si SHEN
2014-09-08Make It the Happiest Game on Earth | Laralyn MCWILLIAMS
2014-09-08Building for the User | Jon ECCLES
2014-09-08F* Free-to-Play | Morgan JAFFIT
2014-09-08Winning Mind Share Beyond Discovery and Monetization | Thomas LEE
2014-09-08Paying for Better Odds: Redefining Monetization in Social Casinos | Derrick MORTON



Tags:
Scott Prather
Lou Fasulo
Mark Balabanian
Patrick Connelly
Lewis Rothkopf
Playphone
Z2Live
Turn
Reverb
Millennial Media
Casual Connect
Casual Connect USA 2014
Casual Connect USA
Monetization
Mobile Game (Industry)
Video Game (Industry)
Video Game Industry (Industry)
Data Analysis (Media Genre)