LibGDX & Tiled RPG Tutorial - #07 Input
This video is part of a tutorial series covering the most important aspects of LibGDX and Tiled to create any 2D game (with focus on RPG).
Github repository of final code: https://github.com/Quillraven/mystictutorial
Chapters:
00:00 - LibGDX Input introduction
10:42 - Minor GameScreen cleanup
11:56 - Implement the InputMultiplexer
14:20 - Introduction to Key-Command mapping
16:23 - Adding Command enum
17:02 - Introduction of ControllerState
20:04 - Implementing the IdleControllerState
20:25 - Implementing the GameControllerState
25:32 - Implementing KeyboardController
36:39 - Updating the GameScreen
38:12 - Implementing the ControllerSystem
45:43 - Updating the TiledAshleyConfigurator
48:12 - Implementing the MoveSystem
53:20 - Fixing diagonal speed