LibGDX & Tiled RPG Tutorial - #10 Camera
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Published on ● Video Link: https://www.youtube.com/watch?v=HDflWUtpd7s
This video is part of a tutorial series covering the most important aspects of LibGDX and Tiled to create any 2D game (with focus on RPG).
Github repository of final code: https://github.com/Quillraven/mystictutorial
LibGDX interpolation: https://libgdx.com/wiki/math-utils/interpolation
Chapters:
00:00 - Introduction to camera system
02:25 - Implementing the CameraFollow component
03:35 - Update TiledAshleyConfigurator
04:48 - Implementing the CameraSystem
08:31 - Updating the initial window size
10:16 - Restrict camera to map boundaries
19:10 - Offset camera y position
20:50 - Implementing a smooth camera
26:30 - Restrict player movement to map boundaries