LibGDX & Tiled RPG Tutorial - #08 Animation

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Published on ● Video Link: https://www.youtube.com/watch?v=f68tn0DPHQs



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This video is part of a tutorial series covering the most important aspects of LibGDX and Tiled to create any 2D game (with focus on RPG).

Github repository of final code: https://github.com/Quillraven/mystictutorial

Chapters:
00:00 - Introduction to 2D Animation
02:50 - Updating the objects atlas
08:25 - Implementing the Facing component
11:38 - Implementing the Animation2D component
24:20 - Implementing the AnimationSystem
37:25 - Update the GameScreen and TiledAshleyConfigurator
41:15 - Testing the IDLE animation
42:15 - Introduction to AnimationController and GDX-AI
45:27 - Implementing the Fsm component
49:40 - Implementing the AnimationState enum
52:45 - Implementing the FsmSystme
53:44 - Updating the TiledAshleyConfigurator
54:30 - Implementing the FacingSystem
56:30 - Testing the WALK animation