LibGDX & Tiled RPG Tutorial - #12 Scene2D

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Published on ● Video Link: https://www.youtube.com/watch?v=rodQTr9g-VA



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This video is part of a tutorial series covering the most important aspects of LibGDX and Tiled to create any 2D game (with focus on RPG).

Github repository of final code: https://github.com/Quillraven/mystictutorial
Skin Composer: https://github.com/raeleus/skin-composer
Ten patch: https://github.com/raeleus/TenPatch
Stripe: https://github.com/raeleus/stripe

Chapters:
00:00 - Goal of this part
01:40 - Introduction to Scene2D and Stage
11:00 - Introduction to Scene2D Styling (Skin)
15:05 - Introduction to Skin Composer
18:05 - Creating a ButtonStyle
23:15 - Creating a LabelStyle
31:31 - Introduction to 9-patch
34:35 - Introduction to 10-patch
41:02 - Introduction to Scene Composer
42:45 - Introduction to Table
51:42 - Export scene
54:09 - Add 10-patch and Stripe to the project
55:24 - Adding skin to the game
58:08 - Introduction to MVVM
1:01:00 - Implementing the ViewModel
1:05:50 - Implementing the View
1:09:03 - Implementing the MenuViewModel
1:11:18 - Implementing the MenuView
1:19:32 - Updating the MenuScreen
1:21:20 - Add menu interaction
1:29:05 - Implementing a selection action
1:39:27 - Summary of keyboard controls